<?xml version="1.0" encoding="UTF-8"?>

<CWeaponInfoBlob>
  <SlotNavigateOrder>
    <Item>
      <WeaponSlots>
        <Item>
          <OrderNumber value="99" />
          <Entry>SLOT_infinityblade</Entry>
        </Item>
      </WeaponSlots>
    </Item>
    <Item>
      <WeaponSlots>
        <Item>
          <OrderNumber value="99" />
          <Entry>SLOT_infinityblade</Entry>
        </Item>
      </WeaponSlots>
    </Item>
  </SlotNavigateOrder>
  <SlotBestOrder>
    <WeaponSlots>
      <Item>
        <OrderNumber value="345" />
        <Entry>SLOT_infinityblade</Entry>
      </Item>
    </WeaponSlots>
  </SlotBestOrder>
  <TintSpecValues />
  <FiringPatternAliases />
  <UpperBodyFixupExpressionData />
  <AimingInfos />
  <Infos>
    <Item>
      <Infos />
    </Item>
    <Item>
      <Infos>
        <Item type="CWeaponInfo">
          <Name>WEAPON_infinityblade</Name>
          <Model>w_me_infinityblade</Model>
          <Audio />
          <Slot>SLOT_infinityblade</Slot>
          <DamageType>MELEE</DamageType>
          <Explosion>
            <Default>DONTCARE</Default>
            <HitCar>DONTCARE</HitCar>
            <HitTruck>DONTCARE</HitTruck>
            <HitBike>DONTCARE</HitBike>
            <HitBoat>DONTCARE</HitBoat>
            <HitPlane>DONTCARE</HitPlane>
          </Explosion>
          <FireType>MELEE</FireType>
          <WheelSlot>WHEEL_UNARMED_MELEE</WheelSlot>
          <Group>GROUP_MELEE</Group>
          <AmmoInfo ref="NULL" />
          <AimingInfo ref="UNARMED_TARGETING_RESTRAINTS" />
          <ClipSize value="0" />
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          <RunAndGunAccuracyMaxModifier value="1.000000" />
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          <RecoilRecoveryRate value="1.000000" />
          <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
          <MinHeadShotDistanceAI value="1000.000000" />
          <MaxHeadShotDistanceAI value="1000.000000" />
          <HeadShotDamageModifierAI value="1000.000000" />
          <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
          <MinHeadShotDistancePlayer value="5.000000" />
          <MaxHeadShotDistancePlayer value="40.000000" />
          <HeadShotDamageModifierPlayer value="18.000000" />
          <Damage value="0.000000" />
          <DamageTime value="0.000000" />
          <DamageTimeInVehicle value="0.000000" />
          <DamageTimeInVehicleHeadShot value="0.000000" />
          <HitLimbsDamageModifier value="0.500000" />
          <NetworkHitLimbsDamageModifier value="0.800000" />
          <LightlyArmouredDamageModifier value="0.750000" />
          <Force value="0.000000" />
          <ForceHitPed value="110.000000" />
          <ForceHitVehicle value="0.000000" />
          <ForceHitFlyingHeli value="0.000000" />
          <OverrideForces>
        <Item>
          <BoneTag>BONETAG_HEAD</BoneTag>
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          <ForceBack value="85.000000" />
        </Item>
        <Item>
          <BoneTag>BONETAG_NECK</BoneTag>
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          <ForceBack value="60.000000" />
        </Item>
        <Item>
          <BoneTag>BONETAG_R_CLAVICLE</BoneTag>
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          <ForceBack value="100.000000" />
        </Item>
        <Item>
          <BoneTag>BONETAG_L_CLAVICLE</BoneTag>
          <ForceFront value="90.000000" />
          <ForceBack value="100.000000" />
        </Item>
        <Item>
          <BoneTag>BONETAG_SPINE3</BoneTag>
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          <ForceBack value="90.000000" />
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          </OverrideForces>
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          <ForceFalloffRangeStart value="0.000000" />
          <ForceFalloffRangeEnd value="50.000000" />
          <ForceFalloffMin value="1.000000" />
          <ProjectileForce value="0.000000" />
          <FragImpulse value="2250.000000" />
          <Penetration value="0.000000" />
          <VerticalLaunchAdjustment value="0.000000" />
          <DropForwardVelocity value="0.000000" />
          <Speed value="2000.000000" />
          <BulletsInBatch value="1" />
          <BatchSpread value="0.000000" />
          <ReloadTimeMP value="-1.000000" />
          <ReloadTimeSP value="-1.000000" />
          <VehicleReloadTime value="-1.000000" />
          <AnimReloadRate value="1.000000" />
          <BulletsPerAnimLoop value="1" />
          <TimeBetweenShots value="0.000000" />
          <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.000000" />
          <SpinUpTime value="0.000000" />
          <SpinTime value="0.000000" />
          <SpinDownTime value="0.000000" />
          <AlternateWaitTime value="-1.000000" />
          <BulletBendingNearRadius value="0.000000" />
          <BulletBendingFarRadius value="0.000000" />
          <BulletBendingZoomedRadius value="0.000000" />
          <FirstPersonBulletBendingNearRadius value="0.000000" />
          <FirstPersonBulletBendingFarRadius value="0.000000" />
          <FirstPersonBulletBendingZoomedRadius value="0.000000" />
          <Fx>
            <EffectGroup>WEAPON_EFFECT_GROUP_MELEE_SHARP</EffectGroup>
            <FlashFx />
            <FlashFxAlt />
            <FlashFxFP />
            <FlashFxFPAlt />
            <MuzzleSmokeFx />
            <MuzzleSmokeFxFP />
            <MuzzleSmokeFxMinLevel value="0.000000" />
            <MuzzleSmokeFxIncPerShot value="0.000000" />
            <MuzzleSmokeFxDecPerSec value="0.000000" />
            <ShellFx />
            <ShellFxFP />
            <TracerFx />
            <PedDamageHash />
            <TracerFxChanceSP value="0.000000" />
            <TracerFxChanceMP value="0.000000" />
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            <FlashFxChanceMP value="0.000000" />
            <FlashFxAltChance value="0.000000" />
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            <FlashFxLightEnabled value="false" />
            <FlashFxLightCastsShadows value="false" />
            <FlashFxLightOffsetDist value="0.200000" />
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            <GroundDisturbFxEnabled value="false" />
            <GroundDisturbFxDist value="5.000000" />
            <GroundDisturbFxNameDefault />
            <GroundDisturbFxNameSand />
            <GroundDisturbFxNameDirt />
            <GroundDisturbFxNameWater />
            <GroundDisturbFxNameFoliage />
          </Fx>
          <InitialRumbleDuration value="0" />
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          <InitialRumbleIntensityTrigger value="0.000000" />
          <RumbleDuration value="0" />
          <RumbleIntensity value="0.000000" />
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          <RumbleDurationFps value="0" />
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          <NetworkHeadShotPlayerDamageModifier value="1.000000" />
          <LockOnRange value="10.000000" />
          <WeaponRange value="1.600000" />
          <BulletDirectionOffsetInDegrees value="0.000000" />
          <AiSoundRange value="-1.000000" />
          <AiPotentialBlastEventRange value="-1.000000" />
          <DamageFallOffRangeMin value="1.600000" />
          <DamageFallOffRangeMax value="1.600000" />
          <DamageFallOffModifier value="0.300000" />
          <VehicleWeaponHash />
          <DefaultCameraHash>MELEE_AIM_CAMERA</DefaultCameraHash>
          <CoverCameraHash>MELEE_AIM_IN_COVER_CAMERA</CoverCameraHash>
          <CoverReadyToFireCameraHash />
          <RunAndGunCameraHash />
          <CinematicShootingCameraHash />
          <AlternativeOrScopedCameraHash />
          <RunAndGunAlternativeOrScopedCameraHash />
          <CinematicShootingAlternativeOrScopedCameraHash />
          <CameraFov value="50.000000" />
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          <FirstPersonAsThirdPersonRNGOffset x="0.000000" y="0.000000" z="0.000000" />
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          <FirstPersonAsThirdPersonScopeOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonAsThirdPersonWeaponBlockedOffset x="0.000000" y="0.000000" z="0.000000" />
          <FirstPersonDofSubjectMagnificationPowerFactorNear value="1.025000" />
          <FirstPersonDofMaxNearInFocusDistance value="0.000000" />
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          <RecoilShakeHash />
          <RecoilShakeHashFirstPerson />
          <AccuracyOffsetShakeHash />
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          <ExplosionShakeAmplitude value="-1.000000" />
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          <ReticuleMinSizeCrouched value="1.000000" />
          <ReticuleScale value="1.000000" />
          <ReticuleStyleHash />
          <FirstPersonReticuleStyleHash />
          <PickupHash>PICKUP_WEAPON_HATCHET</PickupHash>
          <MPPickupHash />
          <HumanNameHash>WT_HATCHET</HumanNameHash>
          <MovementModeConditionalIdle />
          <StatName>HATCHET</StatName>
          <KnockdownCount value="-1" />
          <KillshotImpulseScale value="1.000000" />
          <NmShotTuningSet>normal</NmShotTuningSet>
          <AttachPoints />
          <GunFeedBone />
          <TargetSequenceGroup />
          <WeaponFlags>AllowMeleeBlock CarriedInHand ArmourPenetrating CanLockonOnFoot CanLockonInVehicle MeleeClub UsableOnFoot UsableClimbing UsableInCover DoesRevivableDamage AllowCloseQuarterKills HasLowCoverSwaps NoWheelStats QuitTransitionToIdleIntroOnWeaponChange DisableLeftHandIkWhenOnFoot UseFPSAimIK MeleeHatchet UseFPSSecondaryMotion AllowMeleeBlock DangerousLookingMeleeWeapon CanUseInVehMelee</WeaponFlags>
          <TintSpecValues ref="TINT_DEFAULT" />
          <FiringPatternAliases ref="NULL" />
          <ReloadUpperBodyFixupExpressionData ref="DEFAULT" />
          <AmmoDiminishingRate value="0" />
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          <ExpandPedCapsuleRadius value="0.000000" />
          <AudioCollisionHash />
          <HudDamage value="15" />
          <HudSpeed value="15" />
          <HudCapacity value="0" />
          <HudAccuracy value="0" />
          <HudRange value="0" />
          <VehicleAttackAngle value="25.000000" />
      <CamoDiffuseTexIdxs>
      <Item key="w_me_hatchet">
        <Item key="0" value="1" />
        <Item key="1" value="2" />
      </Item>
          </CamoDiffuseTexIdxs>				  
        </Item>
      </Infos>
    </Item>
    <Item>
      <Infos />
    </Item>
    <Item>
      <Infos />
    </Item>
  </Infos>
  <VehicleWeaponInfos />
  <Name>DLC - infinityblade</Name>
</CWeaponInfoBlob>
